The big difference is that even while behind four walls in Serious Sam 3, you’re not safe. This is what Serious Sam has always been, and it’s what it still is with Serious Sam 3. Enemies begin to pop up before you know it, and if you move on before killing all of them you only have more on your plate. It felt great to rip through hordes of enemies with the chain gun while still getting hit in the back by kamikazes I didn’t think about despite their incredibly noticeable screams.Ĭalling Serious Sam 3 hectic is like calling a time machine neat. I wasn’t shown the entire weapon selection, but those that I experienced worked pretty well. There are some new additions like the tweaked assault rifle and the shotgun with explosive rounds. Many of the game’s weapons will be familiar, such as the shotguns (of single and double barrel variety), the rocket launcher, the pistol, the chaingun, and the powerful-as-hell cannon. There’s lots of over-the-top killing in Serious Sam 3, and I wouldn’t have it any other way. One features Sam pulling the eyeball out of a cyclops monster, while another features him ripping off a rocket-launching ogre’s face. If the sledge isn’t handy, or you just want to get your hands dirty, Sam has new melee attacks specific to each enemy. The new sledge hammer not only bashes in skulls with ease, but can perform a spin attack to take out all nearby foes. If enemies get in close, Sam will be far from powerless at melee range this time. This includes the game’s effects, with sandstorms in the desert that blocked Sam’s view of advancing enemies and reflective oases. I was shown both a ruined city environment and a desert, and both were as detailed as can be. Serious Sam has always looked good thanks to Croteam’s underlying tech, and Serious Sam 3 is no different. Story-wise, it’s a prequel to the entire franchise. Basically, Serious Sam 3 is an incredibly gorgeous version of the previous Serious Sam titles with new enemies, new attacks, tweaked/new weapons, and destructible environments. Serious Sam 3: BFE is still in alpha, but publisher Devolver brought a sweet demo of the game to E3 anyway. Overall, the stages feel very organic and alive because of how they can be changed due to the destructive nature of Sam’s enemies, as well as Sam himself.Serious Sam 3 might look way better than previous games in the series, but it’s still Serious Sam through and through. Dust is kicked up from machine gun fire, obscuring your view. ![]() ![]() While walls often keep you penned in, the pillars and such are constantly exploding as rockets, C4 and other explosives disintegrate them. Further, the stages are mostly destructive. The levels all look great, especially the Egyptian Temple levels. While there is not a huge amount of environmental variety within Serious Sam 3, there is enough to be enjoyable, and just as it begins to get stale, the game changes the scenery. The gameplay, while it can get repetitive, is almost constantly refreshed by interesting arena settings where you must navigate through streets or temples and kill most, if not all, enemies around you to move on. Then some more enemies, just for good measure. ![]() There are just guns, enemies and more enemies. There is no huge story, no characters to really get attached to, save Sam himself, and no nonsense. To begin, Serious Sam is one of the most purely fun games I have played this year.
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